6.1 Basic concepts

6.1.1 Viewpoints for analysis of biomechanical systems

Two outcomes are generally sought:

  • Understand the motion (rigid body kinematics)
    • This is typically musculoskeletal multi-body static/dynamic simulation
  • Understand the stress, strain, and deformation
    • This is typically finite element modeling
  • The above are general categories. There are many variations!

To meet our objective as designers, we need the loads!

  • Loads are necessary for determining load paths, stress, strain, and deformation
  • Two methods can be used to obtain them
    1. Analysis of motion and calculation based on equilibrium
    2. Intelligent assumptions
    3. Typically both are required!

6.1.2 Typical elements in a rigid body model

  • In the body-as-machine analogy, each body structure has a analog in the engineer’s toolkit

TABLE 2.1: Rigid Body Model Elements (@Bartel2006)
Anatomic.Element Model.Element
Bones or limb segments Rigid links
Joints Standard joints: spherical, revolute, cardan, etc. Rigid contact surfaces (kinematic constraints). Deformable contact surfaces (force constraints)
Muscles + tendons Actuators
Nerves Actuators + elastic + viscous elements
Ligaments + joint capsules Controllers, Elastic or viscoelastic springs

6.1.2.1 Bones

  • Bones are deformable, however…
  • bones are relatively rigid and can be modeled as rigid for certain purposes
  • Example: musculoskelatal multibody dynamic simulation (AKA Link Dynamics Models) @Seth2018

6.1.2.2 Joints

  • Joints act as kinematic constraints
  • Kinematically can be described as:
    • Articulating (knee, hip, shoulder, etc)
    • Deforming (intervertebral discs in the spine, pubic symphysis)
  • Joints have varying levels of complexity

6.1.3 Engineering perspective – simple joints


  • Spherical (ball and socket) – hip and shoulder

@Gray1918 @Gray1918


  • Revolute (hinge) – humero-ulnar joint

@Gray1918 @Gray1918 @Gray1918


6.1.4 Engineering perspective – complex joints


  • Many joints are complex
    • Wrist

@Gray1918


6.1.5 Kinematics

@Seth2018

  • Due to the complexity of joints, defining appropriate kinematics is one of the major challenges of link dynamics problems
    • Imaging studies allow direct (but limited) visualization of joint motion
    • “Exact” motion can be established via kinematic study (precision?)

  • We must use judgment in our kinematic assumptions with respect to the desired outcome of the model
    • Imprecise or inaccurate kinematics affects accuracy
    • Reality recognizes that joints are flexible bodies which deform – modeling as a kinematic constraint may not be appropriate in all cases

6.1.6 Modeling of muscle/tendon/ligament

  • Tendon and ligament have similar structure and load carrying function
    • They can be modeled in similar ways
  • Alternatively, it is often easier to model muscle and tendon together as one structure

6.1.7 Muscle/tendon model

@Bartel2006

  • We often choose to model muscle and tendon as a unit (circuit analogy)
    • Active control of a contractile element (neural stimulus)
    • Elastic elements required in series and parallel (tendons, active and passive muscle tissue) – thus, energy storage
    • Viscous (damping) element in parallel – thus, energy dissipation

  • The parameters associated with these elements depend on:
    • Muscle length and volume
    • Speed of muscle contraction
    • Etc

  • Activation-contraction dynamics are complex – requires idealization (thus, error introduction!)
  • Sometimes we first compute the link-dynamics problem and back-calculate the required muscular response
    • Could be used as calibration for future models. Use caution.

6.1.8 Ligaments and capsules

  • Ligaments carry loads (obviously)
  • Some ligaments are idealized as discrete cables (springs) or groups in series/parallel (collateral ligaments)

@Gray1918


  • Some arrays of ligaments act more like membranes (interosseous membrane)

@Gray1918 @Gray1918 @Gray1918


@Soubeyrand2007


6.1.9 Mechanical response of ligaments

@Bartel2006 @Bartel2006

  • Ligaments have non-linear elastic behavior (followed by “plastic” deformation and failure)
  • Small strains have very low forces (high compliance) – occasionally neglected in normal range of joint motion or modeled as linear spring

  • Larger ligaments have varying “properties” through the cross section
    • ie the ligamentous structures stiffen at different extensions
    • May be appropriate to model as a set of parallel non-linear springs

6.1.11 Three types of solution are available for any problem

  • Static analysis
    • Fixed configuration – no motion allowed
  • Quasi-static analysis
    • A range of motion is considered (as an allowed configuration change – ie joint rotation)
    • However, dynamics are ignored or inertia forces assumed to be constant
  • Dynamic analysis
    • Inertia in included